> Holiday Engine Level Editor

I worked on this project last summer, but I got sidetracked during school. I’ll pick it up again soon. Right now it’s included just as a compiled program and not as an installer, so you need to have XNA 4.0 Framework and the Microsoft NET Framework 4.
I haven’t included any documentation… But just explore and I’m sure you’ll find the controls.
Why is it named Holiday Engine? Beats me.
> DOWNLOAD HERE
> The End

This game is the cumulative project I created for Grade 12 Computer Science. It is a simple 3D platformer written in XNA (C#). This demo includes the sample level I quickly coughed up so that I could hand in something sorta-finished. The goal of the game is simply to reach the top of the structure.
If you play the game, please give me feedback on the game performance. You have to unzip the files into the same directory in order for the game to work.
> DOWNLOAD HERE
Also, you will need the XNA 3.1 Framework and NET 3.5 Framework to run it.
WASD: Move
Mouse: Look
Right Button: Jump
Insta-Touch Wall + Right Button: Wall-Jump
DEBUG TOOLS:
Left Button: Spray Blood
P: Level Editor
LEVEL EDITOR:
I don’t remember all of the controls of the level editor, and I’m too lazy too look through the code to find the hot-keys. However, you can use the mouse to build blocks and move the camera. Click the little X on the mini-menu to go back to play mode.
PS: Features some great music by Panacea Creations.
> Barcode Maker

While at work, I spent some free time examining barcodes. I created a list of the line patterns that matched specific digits, and I think I understand how they are arranged.
I just wrote a quick Game Maker application that turns digits into a barcode. It can also print the barcode too! I brought to work and scanned one of the barcodes I printed. BAM! Sheep manure! So it works!
> DOWNLOAD HERE
> Fun Fun SpeedRun

Fun Fun SpeedRun was I project I began working on around February, which I was planning to enter into a competition. Naturally, I never finished it, so this demo only includes two levels.
> DOWNLOAD HERE
CONTROLS:
Left - Right: Move
Z: Jump
X: Use
Ctrl: Inventory
This game was actually meant to be deceiving. It would appear to be a simple speed-run game at first, then become increasingly suspicious as the game progressed. In reality, I wanted this game to be a sort of… morality experiment. There would be multiple ways of completing the objective, the quick way, which was often the jerk way of doing things, or the hard way, which often involved thinking considerately.
The choices picked throughout the game would dictate the outcome of all the characters; and I wanted the challenges to climax at suicide and first-degree murder. Eventually, I wanted to really convince the player that what they’re doing is wrong, but still push for the pressure and highscore and see what they choose. At the end of the game I wanted to give the player their speed-run score, then multiply it by the morality percentage. Hopefully, this would encourage the player to play again to find the different outcomes.
That was the plan anyway, but I didn’t like the engine I had created so I sorta… didn’t finish.
My new avatar! Don’t I look super cool.